Guildhall Job Complications
Need a guild job that creates pressure before anyone reaches the dungeon?
Use this table when the party visits a guildhall, faction office, or trade house and you want the job offer to bite back. Each result adds suspicion, leverage, trouble, or a strange reason to investigate.
Guildhall Job Complications Table
| d12 | Result |
|---|---|
| 1 | A soot-stained mason offers urgent work, then denies knowing the sealed plans. |
| 2 | The clerk announces your names, although nobody here should recognize you. |
| 3 | Rival apprentices steal the contract, dropping keys to a forbidden archive. |
| 4 | A guildmaster pays in gemstones stamped with tomorrow’s royal execution date. |
| 5 | The job board bleeds ink around one posting marked already completed. |
| 6 | An old porter asks protection from coworkers wearing his dead face. |
| 7 | The roofers barricade upstairs, demanding their stolen thunder back. |
| 8 | A polite inspector fines the party for crimes listed in advance. |
| 9 | The guild seal burns anyone who signs without reading the margins. |
| 10 | A courier arrives twice, each carrying different instructions from the same patron. |
| 11 | The basement forge starts printing badges for a guild not founded yet. |
| 12 | Your employer vanishes mid-handshake, leaving payment and a desperate apology. |
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