Harbor Fog Trouble
Need a quick coastal scene that turns fog, docks, and cargo into trouble?
Use this table when the party reaches a harbor and you want instant movement. Each result gives them someone to question, something to chase, or a weird maritime problem to make worse.
Harbor Fog Trouble Table
| d12 | Result |
|---|---|
| 1 | A lantern boat bumps the pier, carrying wet footprints but no passengers. |
| 2 | Dockworkers refuse to unload crates that whisper their childhood nicknames aloud. |
| 3 | A foghorn answers questions truthfully, but only about nearby hidden debts. |
| 4 | A gull drops a signet ring, then waits expectantly for payment. |
| 5 | Fisherfolk haul up a locked chest chained to a sleeping merrow. |
| 6 | A customs clerk begs the party to inspect one impossible cargo manifest. |
| 7 | The tide leaves fresh hoofprints across mud no horse could reach. |
| 8 | A soaked captain offers passage if someone impersonates his missing navigator. |
| 9 | Harbor bells ring underwater whenever smugglers lie near the eastern pier. |
| 10 | A child sells bottled fog containing glimpses of tomorrow’s shipwreck. |
| 11 | Sailors abandon a tavern after hearing their names sung from below. |
| 12 | The lighthouse keeper locks himself inside, claiming the light blinked back. |
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