Quick Table: Tavern Social Encounters
Need quick, messy tavern drama that isn’t just “another bar fight starts”?
Here’s a drop-in table of social sparks for any inn or roadside dive: roll 1d12, read it aloud, and watch the room explode into accusations, gambles, confessions, and improvised chaos around your party.
Tavern Social Encounters
| d12 | Result |
|---|---|
| 1 | A drunken noble accuses the barbarian; another patron is clearly holding his dog. |
| 2 | Miners break into a brawl; your table flips and hot soup drenches your gear. |
| 3 | A laughing elder swears a druid-bear stole three cheeses from the market yesterday. |
| 4 | A stern elf asks who in your party can read and draft contracts. |
| 5 | A tipsy soldier challenges the cleric to arm-wrestle; if he loses, he’ll confess. |
| 6 | A kid slips in, snatches a tankard, trips hard, and cracks his nose. |
| 7 | Two rival gangs trade insults at the door; everyone hesitates to throw first punch. |
| 8 | The innkeeper reports a cellar squatter who left a “prophecy” finger-written in flour. |
| 9 | A woman recognizes your bard and claims she’s the original composer of that song. |
| 10 | A drunk boasts he slew a dragon—and immediately vomits all over his boot. |
| 11 | A back-room dice game beckons you: win the round and keep the cash box. |
| 12 | A patron yells his drink was spiked; the room slowly turns toward your wizard. |
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