<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Subsystems &#8211; One Man [RPG] &lt;studio&gt;</title>
	<atom:link href="https://oneman-rpg-studio.com/category/5e-free/subsystems/feed/" rel="self" type="application/rss+xml" />
	<link>https://oneman-rpg-studio.com</link>
	<description></description>
	<lastBuildDate>Tue, 16 Dec 2025 17:33:51 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9</generator>

<image>
	<url>https://oneman-rpg-studio.com/wp-content/uploads/2025/12/favicon-150x150.png</url>
	<title>Subsystems &#8211; One Man [RPG] &lt;studio&gt;</title>
	<link>https://oneman-rpg-studio.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>[D&#038;D] Subsystem: Surrender Thermometer — morale in Three Thresholds</title>
		<link>https://oneman-rpg-studio.com/surrender-thermometer-morale-in-three-thresholds-dnd/</link>
		
		<dc:creator><![CDATA[Francisco]]></dc:creator>
		<pubDate>Tue, 02 Dec 2025 02:06:34 +0000</pubDate>
				<category><![CDATA[Subsystems]]></category>
		<guid isPermaLink="false">https://oneman-rpg-studio.com/?p=2176</guid>

					<description><![CDATA[Subsystem: Surrender Thermometer — morale in Three Thresholds Objective Cut down indecisive slugfests and give a visible, rules-forward path to [&#8230;]]]></description>
										<content:encoded><![CDATA[
<h1 class="wp-block-heading">Subsystem: Surrender Thermometer — <strong>morale</strong> in Three Thresholds</h1>


				<div class="wp-block-uagb-table-of-contents uagb-toc__align-left uagb-toc__columns-1  uagb-block-8bfb257f      "
					data-scroll= "1"
					data-offset= "185"
					style=""
				>
				<div class="uagb-toc__wrap">
						<div class="uagb-toc__title">
							Table Of Contents						</div>
																						<div class="uagb-toc__list-wrap ">
						<ol class="uagb-toc__list"><li class="uagb-toc__list"><a href="#objective" class="uagb-toc-link__trigger">Objective</a><li class="uagb-toc__list"><a href="#how-to-use-at-the-table" class="uagb-toc-link__trigger">How to Use at the Table</a><li class="uagb-toc__list"><a href="#step-by-step-instructions" class="uagb-toc-link__trigger">Step-by-Step Instructions</a><li class="uagb-toc__list"><a href="#guided-example" class="uagb-toc-link__trigger">Guided Example</a><li class="uagb-toc__list"><a href="#dm-quick-guide" class="uagb-toc-link__trigger">DM Quick Guide</a><li class="uagb-toc__list"><a href="#common-questions" class="uagb-toc-link__trigger">Common Questions</a><ul class="uagb-toc__list"><li class="uagb-toc__list"><a href="#discover-50-roleplay-focused-characters-or-npcs" class="uagb-toc-link__trigger">Discover 50 Roleplay-focused Characters or NPCs</a></ul></ol>					</div>
									</div>
				</div>
			


<h2 class="wp-block-heading">Objective</h2>



<p>Cut down indecisive slugfests and give a visible, rules-forward path to <strong>surrender 5e</strong> outcomes. This subsystem turns the pulse of combat into clear signals—when a side hesitates, negotiates, or runs—while rewarding nonlethal play and tactical showmanship in <strong>social combat 5e</strong> terms.</p>



<h2 class="wp-block-heading">How to Use at the Table</h2>



<ul class="wp-block-list">
<li><strong>Player intent →</strong> “Break their will without killing them.”</li>



<li><strong>DM frames →</strong> place a 0–10 Thermometer; set <strong>Hesitation 6</strong> and <strong>Break 9</strong>.</li>



<li><strong>Timing →</strong> adjust <strong>at the end of each round</strong> and on key triggers.</li>



<li><strong>Interaction →</strong> push the needle with Charisma (Intimidation), Charisma (Persuasion), or striking tactics.</li>



<li><strong>Outcome →</strong> on thresholds, foes make group Wisdom saving throws or choose to parley, flee, or surrender.</li>
</ul>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Callout: State the cost</strong><br>Before the <strong>first</strong> social roll, announce the failure cost (e.g., “On a failure, they counterattack with Advantage this round.”)</p>
</blockquote>



<h2 class="wp-block-heading">Step-by-Step Instructions</h2>



<ol class="wp-block-list">
<li><strong>Set the Thermometer (0–10).</strong> Start <strong>3</strong> for confident foes; <strong>2</strong> if outnumbered; <strong>4</strong> if they look favored. Mark <strong>Hesitation = 6</strong>, <strong>Break = 9</strong>.</li>



<li><strong>Morale Triggers (each round’s end).</strong> Adjust:
<ul class="wp-block-list">
<li><strong>+2</strong> if the leader drops to 0 HP or is incapacitated.</li>



<li><strong>+1</strong> if they lose <strong>half</strong> their number or suffer a notable area effect.</li>



<li><strong>+1</strong> if the party seizes dominant cover or blocks escape.</li>



<li><strong>−1</strong> if reinforcements arrive or the foes visibly rally by foiling intimidation.</li>
</ul>
</li>



<li><strong>Social Push (action).</strong> Make <strong>Charisma (Intimidation)</strong> or <strong>Charisma (Persuasion)</strong> vs <strong>DC 8/13/18</strong> (brave/typical/fanatic). <strong>Success:</strong> <strong>+1</strong> (<strong>+2</strong> on success by 5+). <strong>Failure:</strong> <strong>−1</strong>.</li>



<li><strong>Advantage/Disadvantage.</strong> Grant <strong>Advantage</strong> for credible leverage (overwhelming force, fire, shattered banner, thunderous magic). Impose <strong>Disadvantage</strong> for clumsy threats, zealotry, or lack of line of sight.</li>



<li><strong>Tactical Feats.</strong> Cinematic setbacks—critical dropping a foe to 0 HP, destroying cover, slamming a gate—award <strong>+1</strong> (cap <strong>+2 from tactics per round</strong>). No extra roll; judge by impact.</li>



<li><strong>Hesitation Check (6+).</strong> At <strong>6 or more</strong>, the target side makes a <strong>group Wisdom saving throw (DC 12)</strong>. On <strong>failure</strong>, they have <strong>Disadvantage</strong> on the next morale save and allow <strong>parley</strong> for one round (brief negotiation; no Opportunity Attacks during it).</li>



<li><strong>Break Check (9+).</strong> At <strong>9 or more</strong>, they make a <strong>group Wisdom saving throw (DC 15)</strong>. On <strong>failure</strong>, they <strong>drop weapons</strong>, <strong>flee in disorder</strong> (provoking Opportunity Attacks), or <strong>negotiate immediately</strong>—DM picks the logical outcome.</li>



<li><strong>How to Roll “Group.”</strong> Use the <strong>best Wisdom save bonus</strong> among the foes (include proficiency bonus if trained soldiers/veterans). For hordes, roll twice; if <strong>either</strong> fails, the group fails.</li>



<li><strong>Morale Rebound.</strong> If they flee or surrender and later gain <strong>reinforcements</strong> or a sudden edge, they may <strong>retry the Break save</strong> at a round’s end (once).</li>
</ol>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Callout: Keep morale visible</strong><br>Use a big die or dial. <strong>morale 5e</strong> is public—everyone should see the needle move.</p>
</blockquote>



<h2 class="wp-block-heading">Guided Example</h2>



<ol class="wp-block-list">
<li><strong>Setup.</strong> Four bandits hold a bridge against four adventurers. The Thermometer starts at <strong>3</strong> (moderately confident).</li>



<li><strong>Round 1.</strong> The barbarian crits a bandit to <strong>0 HP</strong> (tactics <strong>+1 → 4</strong>). The sorcerer’s thunderwave blasts two off the planks (<strong>+1 → 5</strong>).</li>



<li><strong>End of Round 1.</strong> Losses aren’t half; no threshold.</li>



<li><strong>Round 2—Social Push.</strong> The bard shouts: “Drop the blades or swim!” With height and spectacle, <strong>Advantage</strong> applies. <strong>d20 + 6 = 17</strong> → <strong>success</strong> (<strong>+1 → 6</strong>).</li>



<li><strong>Hesitation.</strong> At <strong>6</strong>, the DM calls a <strong>group Wisdom save DC 12</strong> using the sergeant’s <strong>+1</strong>. <strong>10</strong> → <strong>failure</strong>: the bandits waver; the party gets <strong>one round of parley</strong>.</li>



<li><strong>Parley.</strong> The heroes offer safe passage if the bandits walk away. The sergeant snarls; no change.</li>



<li><strong>Round 3—Turning Point.</strong> The ranger downs the sergeant (<strong>leader 0 HP: +2 → 8</strong>). The cleric booms with thaumaturgy and a clear promise of mercy; <strong>Charisma (Persuasion)</strong> with <strong>Advantage</strong> rolls <strong>21</strong> (beat by 5+) → <strong>+2 → 10</strong>.</li>



<li><strong>Break.</strong> At <strong>10</strong>, <strong>group Wisdom save DC 15</strong>: <strong>12</strong> → <strong>failure</strong>. Two bandits drop scimitars; two bolt, provoking <strong>Opportunity Attacks</strong>. Combat ends via <strong>surrender 5e</strong> with clean consequences.</li>
</ol>



<h2 class="wp-block-heading">DM Quick Guide</h2>



<ul class="wp-block-list">
<li><strong>Price the stakes.</strong> Set the failure cost before the first social roll.</li>



<li><strong>Move the dial.</strong> Adjust every round and on triggers—don’t hand-wave.</li>



<li><strong>Reward signals.</strong> Grant Advantage for strong, visible leverage; cap tactics at <strong>+2/round</strong>.</li>



<li><strong>Pick the logical exit.</strong> Flee if there’s a route; surrender when encircled; parley when leverage or loot exists.</li>



<li><strong>Use fanatics sparingly.</strong> For zealots, use <strong>DC 18</strong> and expect fewer parleys.</li>
</ul>



<h2 class="wp-block-heading">Common Questions</h2>


<div class="wp-block-uagb-faq uagb-faq__outer-wrap uagb-block-a75a75f0 uagb-faq-icon-row uagb-faq-layout-accordion uagb-faq-expand-first-false uagb-faq-inactive-other-true uagb-faq__wrap uagb-buttons-layout-wrap uagb-faq-equal-height     " data-faqtoggle="true" role="tablist"><script type="application/ld+json">{"@context":"https:\/\/schema.org","@type":"FAQPage","@id":"https:\/\/oneman-rpg-studio.com\/surrender-thermometer-morale-in-three-thresholds-dnd\/","mainEntity":[{"@type":"Question","name":"What is the Surrender Thermometer morale system in D&amp;D 5e?","acceptedAnswer":{"@type":"Answer","text":"It\u2019s a visible 0\u201310 morale track that tells you when enemies hesitate, parley or run instead of fighting to the last hit point. You move the dial as the battle unfolds and trigger group saves at key thresholds."}},{"@type":"Question","name":"How do I set up the Surrender Thermometer at the table?","acceptedAnswer":{"@type":"Answer","text":"Place a 0\u201310 track where everyone can see it, start morale around 2\u20134 depending on enemy confidence, and mark two fixed thresholds: Hesitation at 6 and Break at 9. Then update it at the end of every round."}},{"@type":"Question","name":"When do I move the morale dial in the Surrender Thermometer system?","acceptedAnswer":{"@type":"Answer","text":"You adjust morale after each round and whenever big triggers happen: the leader drops, half the group is down, a devastating spell lands, the party cuts off escape, or reinforcements arrive and rally the foes."}},{"@type":"Question","name":"How do social rolls and group saving throws work with this morale subsystem?","acceptedAnswer":{"@type":"Answer","text":"PCs can use Charisma (Intimidation or Persuasion) to push the dial up or down, with Advantage or Disadvantage based on leverage. At Hesitation (6+) and Break (9+), enemies make group Wisdom saving throws to decide if they parley, flee or surrender."}},{"@type":"Question","name":"Does the Surrender Thermometer replace normal 5e combat rules?","acceptedAnswer":{"@type":"Answer","text":"No. It layers on top of standard 5e combat as a morale and surrender tool. You still resolve attacks and spells normally, but the Thermometer tells you when enemies crack instead of fighting to the bitter end."}}]}</script><div class="wp-block-uagb-faq-child uagb-faq-child__outer-wrap uagb-faq-item uagb-block-a6c8055a " role="tab" tabindex="0"><div class="uagb-faq-questions-button uagb-faq-questions">			<span class="uagb-icon uagb-faq-icon-wrap">
								<svg xmlns="https://www.w3.org/2000/svg" viewBox= "0 0 448 512"><path d="M432 256c0 17.69-14.33 32.01-32 32.01H256v144c0 17.69-14.33 31.99-32 31.99s-32-14.3-32-31.99v-144H48c-17.67 0-32-14.32-32-32.01s14.33-31.99 32-31.99H192v-144c0-17.69 14.33-32.01 32-32.01s32 14.32 32 32.01v144h144C417.7 224 432 238.3 432 256z"></path></svg>
							</span>
						<span class="uagb-icon-active uagb-faq-icon-wrap">
								<svg xmlns="https://www.w3.org/2000/svg" viewBox= "0 0 448 512"><path d="M400 288h-352c-17.69 0-32-14.32-32-32.01s14.31-31.99 32-31.99h352c17.69 0 32 14.3 32 31.99S417.7 288 400 288z"></path></svg>
							</span>
			<span class="uagb-question">What is the Surrender Thermometer morale system in D&amp;D 5e?</span></div><div class="uagb-faq-content"><p>It’s a visible 0–10 morale track that tells you when enemies hesitate, parley or run instead of fighting to the last hit point. You move the dial as the battle unfolds and trigger group saves at key thresholds.</p></div></div><div class="wp-block-uagb-faq-child uagb-faq-child__outer-wrap uagb-faq-item uagb-block-f006cb4c " role="tab" tabindex="0"><div class="uagb-faq-questions-button uagb-faq-questions">			<span class="uagb-icon uagb-faq-icon-wrap">
								<svg xmlns="https://www.w3.org/2000/svg" viewBox= "0 0 448 512"><path d="M432 256c0 17.69-14.33 32.01-32 32.01H256v144c0 17.69-14.33 31.99-32 31.99s-32-14.3-32-31.99v-144H48c-17.67 0-32-14.32-32-32.01s14.33-31.99 32-31.99H192v-144c0-17.69 14.33-32.01 32-32.01s32 14.32 32 32.01v144h144C417.7 224 432 238.3 432 256z"></path></svg>
							</span>
						<span class="uagb-icon-active uagb-faq-icon-wrap">
								<svg xmlns="https://www.w3.org/2000/svg" viewBox= "0 0 448 512"><path d="M400 288h-352c-17.69 0-32-14.32-32-32.01s14.31-31.99 32-31.99h352c17.69 0 32 14.3 32 31.99S417.7 288 400 288z"></path></svg>
							</span>
			<span class="uagb-question">How do I set up the Surrender Thermometer at the table?</span></div><div class="uagb-faq-content"><p>Place a 0–10 track where everyone can see it, start morale around 2–4 depending on enemy confidence, and mark two fixed thresholds: Hesitation at 6 and Break at 9. Then update it at the end of every round.</p></div></div><div class="wp-block-uagb-faq-child uagb-faq-child__outer-wrap uagb-faq-item uagb-block-4e0ee90f " role="tab" tabindex="0"><div class="uagb-faq-questions-button uagb-faq-questions">			<span class="uagb-icon uagb-faq-icon-wrap">
								<svg xmlns="https://www.w3.org/2000/svg" viewBox= "0 0 448 512"><path d="M432 256c0 17.69-14.33 32.01-32 32.01H256v144c0 17.69-14.33 31.99-32 31.99s-32-14.3-32-31.99v-144H48c-17.67 0-32-14.32-32-32.01s14.33-31.99 32-31.99H192v-144c0-17.69 14.33-32.01 32-32.01s32 14.32 32 32.01v144h144C417.7 224 432 238.3 432 256z"></path></svg>
							</span>
						<span class="uagb-icon-active uagb-faq-icon-wrap">
								<svg xmlns="https://www.w3.org/2000/svg" viewBox= "0 0 448 512"><path d="M400 288h-352c-17.69 0-32-14.32-32-32.01s14.31-31.99 32-31.99h352c17.69 0 32 14.3 32 31.99S417.7 288 400 288z"></path></svg>
							</span>
			<span class="uagb-question">When do I move the morale dial in the Surrender Thermometer system?</span></div><div class="uagb-faq-content"><p>You adjust morale after each round and whenever big triggers happen: the leader drops, half the group is down, a devastating spell lands, the party cuts off escape, or reinforcements arrive and rally the foes.</p></div></div><div class="wp-block-uagb-faq-child uagb-faq-child__outer-wrap uagb-faq-item uagb-block-73539949 " role="tab" tabindex="0"><div class="uagb-faq-questions-button uagb-faq-questions">			<span class="uagb-icon uagb-faq-icon-wrap">
								<svg xmlns="https://www.w3.org/2000/svg" viewBox= "0 0 448 512"><path d="M432 256c0 17.69-14.33 32.01-32 32.01H256v144c0 17.69-14.33 31.99-32 31.99s-32-14.3-32-31.99v-144H48c-17.67 0-32-14.32-32-32.01s14.33-31.99 32-31.99H192v-144c0-17.69 14.33-32.01 32-32.01s32 14.32 32 32.01v144h144C417.7 224 432 238.3 432 256z"></path></svg>
							</span>
						<span class="uagb-icon-active uagb-faq-icon-wrap">
								<svg xmlns="https://www.w3.org/2000/svg" viewBox= "0 0 448 512"><path d="M400 288h-352c-17.69 0-32-14.32-32-32.01s14.31-31.99 32-31.99h352c17.69 0 32 14.3 32 31.99S417.7 288 400 288z"></path></svg>
							</span>
			<span class="uagb-question">How do social rolls and group saving throws work with this morale subsystem?</span></div><div class="uagb-faq-content"><p>PCs can use Charisma (Intimidation or Persuasion) to push the dial up or down, with Advantage or Disadvantage based on leverage. At Hesitation (6+) and Break (9+), enemies make group Wisdom saving throws to decide if they parley, flee or surrender.</p></div></div><div class="wp-block-uagb-faq-child uagb-faq-child__outer-wrap uagb-faq-item uagb-block-16561916 " role="tab" tabindex="0"><div class="uagb-faq-questions-button uagb-faq-questions">			<span class="uagb-icon uagb-faq-icon-wrap">
								<svg xmlns="https://www.w3.org/2000/svg" viewBox= "0 0 448 512"><path d="M432 256c0 17.69-14.33 32.01-32 32.01H256v144c0 17.69-14.33 31.99-32 31.99s-32-14.3-32-31.99v-144H48c-17.67 0-32-14.32-32-32.01s14.33-31.99 32-31.99H192v-144c0-17.69 14.33-32.01 32-32.01s32 14.32 32 32.01v144h144C417.7 224 432 238.3 432 256z"></path></svg>
							</span>
						<span class="uagb-icon-active uagb-faq-icon-wrap">
								<svg xmlns="https://www.w3.org/2000/svg" viewBox= "0 0 448 512"><path d="M400 288h-352c-17.69 0-32-14.32-32-32.01s14.31-31.99 32-31.99h352c17.69 0 32 14.3 32 31.99S417.7 288 400 288z"></path></svg>
							</span>
			<span class="uagb-question">Does the Surrender Thermometer replace normal 5e combat rules?</span></div><div class="uagb-faq-content"><p>No. It layers on top of standard 5e combat as a morale and surrender tool. You still resolve attacks and spells normally, but the Thermometer tells you when enemies crack instead of fighting to the bitter end.</p></div></div></div>


<div class="wp-block-uagb-separator uagb-block-4d22f5a7"><div class="wp-block-uagb-separator__inner" style="--my-background-image:"></div></div>



<div class="wp-block-uagb-container uagb-block-5hlvbev5 alignfull uagb-is-root-container">
<div class="wp-block-uagb-container uagb-block-kjrsp0p3">
<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:40%">
<div style="height:43px" aria-hidden="true" class="wp-block-spacer"></div>



<div class="wp-block-uagb-info-box uagb-block-brk6ujgn uagb-infobox__content-wrap  uagb-infobox-icon-above-title uagb-infobox-image-valign-top"><div class="uagb-ifb-content"><div class="uagb-ifb-title-wrap"><h3 class="uagb-ifb-title">Discover 50 Roleplay-focused Characters or NPCs</h3></div></div></div>
</div>



<div class="wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:60%">
<div class="wp-block-uagb-image aligncenter uagb-block-5gl02o4m wp-block-uagb-image--layout-default wp-block-uagb-image--effect-zoomin wp-block-uagb-image--align-center alignleft"><figure class="wp-block-uagb-image__figure"><img decoding="async" srcset="https://oneman-rpg-studio.com/wp-content/uploads/2025/07/banner_web-1-300x125.jpg ,https://oneman-rpg-studio.com/wp-content/uploads/2025/07/banner_web-1.jpg 780w, https://oneman-rpg-studio.com/wp-content/uploads/2025/07/banner_web-1.jpg 360w" sizes="auto, (max-width: 480px) 150px" src="https://oneman-rpg-studio.com/wp-content/uploads/2025/07/banner_web-1-300x125.jpg" alt="Heroes and Foes - Kickstarter" class="uag-image-450" width="620" height="233" title="Heroes and Foes - Kickstarter" loading="lazy" role="img"/></figure></div>
</div>
</div>
</div>
</div>



<div class="wp-block-uagb-separator uagb-block-95865624"><div class="wp-block-uagb-separator__inner" style="--my-background-image:"></div></div>



<div class="wp-block-uagb-container uag-blocks-common-selector uagb-layout-grid uagb-block-3dc33a14 default uagb-is-root-container">
<div class="wp-block-uagb-advanced-heading uagb-block-0e7c4e68"><div class="uagb-heading-text">Do you need more packed mechanics?</div></div>



<div class="wp-block-uagb-buttons uagb-buttons__outer-wrap uagb-btn__large-btn uagb-btn-tablet__default-btn uagb-btn-mobile__default-btn uagb-block-70776913"><div class="uagb-buttons__wrap uagb-buttons-layout-wrap ">
<div class="wp-block-uagb-buttons-child uagb-buttons__outer-wrap uagb-block-839f0188 wp-block-button"><div class="uagb-button__wrapper"><a class="uagb-buttons-repeater wp-block-button__link" aria-label="" href="https://oneman-rpg-studio.com/dnd-5e-free/subsystems-mechanics/" rel="follow noopener" target="_self" role="button"><div class="uagb-button__link">visit Subsystems</div></a></div></div>
</div></div>
</div>



<div class="wp-block-uagb-separator uagb-block-be6b9cf5"><div class="uagb-separator-spacing-wrapper"><div class="wp-block-uagb-separator__inner" style="--my-background-image:"></div></div></div>



<p></p>



<div class="wp-block-uagb-container free5e-cards-row uag-blocks-common-selector uagb-layout-grid uagb-block-086a6331 default uagb-is-root-container">
<div class="wp-block-uagb-advanced-heading uagb-block-9f51d7fe"><div class="uagb-heading-text">Want more free stuff?</div></div>



<div class="wp-block-uagb-buttons uagb-buttons__outer-wrap uagb-btn__large-btn uagb-btn-tablet__default-btn uagb-btn-mobile__default-btn uagb-block-7637c7dc"><div class="uagb-buttons__wrap uagb-buttons-layout-wrap ">
<div class="wp-block-uagb-buttons-child uagb-buttons__outer-wrap uagb-block-93c3e989 wp-block-button"><div class="uagb-button__wrapper"><a class="uagb-buttons-repeater wp-block-button__link" aria-label="" href="https://oneman-rpg-studio.com/dnd-5e-free/" rel="follow noopener" target="_self" role="button"><div class="uagb-button__link">dnD 5e Free<br>Content Hub</div></a></div></div>
</div></div>
</div>



<div class="wp-block-uagb-separator uagb-block-38c9285d"><div class="uagb-separator-spacing-wrapper"><div class="wp-block-uagb-separator__inner" style="--my-background-image:"></div></div></div>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
