ADVICE, TRICKS, IDEAS, HACKS…
5e DM Tips, Tricks and Advice for How to DM:
Beginner, Intermediate & Advanced
Whether you’re stepping behind the screen for the very first time or you’ve already run enough sessions to know where the real problems hide, this page is your DM hub for D&D 5e—and your practical answer to how to be a Dungeon Master (or how to be a DM): a growing library of Dungeons & Dragons DM tips, tricks, ideas, and practical DM advice for D&D you can use immediately at the table.
You’ll find short, actionable reads for the moments that matter—when pacing starts to drag, when combat starts to bog down and you need DnD combat tips for DMs (including how to make DnD combat easier to run as a DM), when players hesitate or talk over each other, when prep explodes into chaos, or when you need a fast ruling that keeps the story moving. Some posts focus on foundational DM skills (how to start, how to structure a session, how to keep scenes clean). Others dig into good DM habits that make your games smoother week after week: managing spotlight, controlling tension, improvising with confidence, and building repeatable prep systems that don’t burn you out.
Use this hub like a toolkit: bookmark it, skim it when you’re stuck, and return whenever you want to level up—whether you’re looking for a beginner-friendly DM guide (a beginner’s guide to being a Dungeon Master for total beginners—packed with first-time Dungeon Master tips and new Dungeon Master advice), fresh intermediate DM ideas, or expert strategies and tips to be a better DM at advanced play. No single approach fits every table, so treat these articles as options, not rules: take what matches your style, adapt what doesn’t, and keep the focus on what matters most—running a game your players can’t stop talking about.
Guide for a New Dm: How to DM for the First Time
Starting your journey behind the screen can feel like juggling rules, voices, pacing, and prep—while everyone looks at you for answers. This beginner section is where new Dungeon Masters start here: a clear, beginner-friendly DM guide for how to be a Dungeon Master for total beginners (D&D 5e), built around simple tools that reduce overwhelm and help you run a game that feels confident—even if you’re improvising.
If you’re an absolute beginner and you’ve been searching for “how to DM” because you don’t know where to begin, you’re in the right place. You don’t need to have the rules memorized, and it’s okay to make mistakes—what matters is keeping the table moving and making rulings that feel fair in the moment. These posts focus on the real “first sessions” problems: what to prep, what to ignore, how to keep scenes clean, how to pace your game, and how to handle table dynamics without freezing up.
You’ll also get the basic rules of D&D for DMs in a practical way—especially the parts you’ll use constantly, like understanding the d20 system (advantage/disadvantage, DCs, ability checks, saving throws, and what “good enough” looks like when you’re ruling fast). The goal is to help you build your foundations quickly without drowning in the rulebook.
Finally, this section leans hard into beginner DM prep: simple prep for your first session and repeatable prep habits you can reuse week after week. If you want a step-by-step start, jump straight into Zero to Hero and then use the posts below as your weekly “DM muscle” training.
- Run your first session without overprepping or freezing up.
- Learn what matters most (and what you can safely ignore at first).
- Keep scenes moving so the table doesn’t stall.
- Make quick rulings when you don’t know a rule—without breaking the game.
- Handle spotlight and pacing so everyone gets a turn to shine.
- Understand the core loop of the game (the d20 system, DCs, checks, and saves) so your rulings feel consistent.
- Prep the essentials only: a simple “first session” checklist you can reuse (hook, 3 scenes, 3 NPCs, 3 locations, and a fallback).
- Run your first combat cleanly without bogging down—keep turns readable, decisions fast, and the stakes clear.
- Recover gracefully when you make a mistake: retcon if needed, clarify once, and move forward with confidence.
Latest Beginners DM Tips:
Good DM Habits and Fresh DM Ideas: Intermediate Level Up
You know the rules—now it’s about flow. Intermediate DMing is where games either become effortless… or slowly turn into “prep fatigue” and messy pacing. This section is built to help you improve your Dungeon Mastering and focus on becoming a better DM over time through repeatable habits: techniques that make your sessions smoother, your players more engaged, and your prep lighter. Think of it as leveling up from “running the game” to running it well—consistently.
At this level, you’re not just surviving sessions—you’re shaping them. You’ll learn to have a goal in mind but don’t be afraid to change it when the table pulls in a better direction. You’ll also get tools for running games with multiple objectives in your D&D game, so the main story doesn’t flatten everything else—and for giving each player character personal goals that actually matter in play (not just backstory flavor). Most importantly, you’ll practice balancing story and player goals while keeping your sessions on track, even when players split, overthink, or surprise you.
This is also where you sharpen your “in-the-moment” skills: learning to improvise at the table and make rulings on the fly without breaking tone or momentum. Not perfect rulings—usable rulings that keep the game moving, stay fair, and preserve trust. The result: less friction, fewer stalls, and a table that feels like it’s always moving forward.
- Build Good DM habits that make every session easier than the last.
- Steal ready-to-use DM ideas for scenes, complications, and table momentum.
- Fix pacing problems (dragging scenes, chaos turns, dead air).
- Make NPCs and locations pop with minimal prep and maximum recall.
- Handle table dynamics (dominant talkers, quiet players, decision paralysis).
- Prep smarter with reusable templates instead of reinventing the wheel.
- Set a clear session goal (a dramatic beat, a reveal, a dilemma)—then adjust it mid-session when the table finds something better.
- Run multiple objectives cleanly by tracking 2–3 active threads at once (main plot, faction pressure, personal goal) without losing focus.
- Give each PC a personal goal that can be advanced in small steps (a contact, a clue, a temptation, a cost) instead of waiting for a “perfect moment.”
- Improvise with structure: turn surprises into scenes fast, and make rulings on the fly that protect pacing and spotlight.
Latest Intermediate DM Tips:
Better DM Mastery: Expert Strategies for Advanced Play
Advanced DMing isn’t “more complexity”—it’s more control: sharper tension, cleaner choices, stronger payoffs, and a world that reacts like a living machine. This section is for expert strategies that help you craft better DM mastery: layered hooks, pressure, consequences, and encounter design that challenges players without feeling unfair. If you want sessions that feel inevitable in hindsight—this is where you sharpen the blade.
At this level, the real enemy isn’t rules—it’s cognitive load. You’re juggling stakes, pacing, multiple moving parts, and players who can break “expected” solutions on purpose. So a big part of advanced mastery is learning how to prepare in advance without overprepping: using pre-made stat blocks, building modular encounter pieces, and making choices that keep your brain free for the table. That includes practical tools to simplify initiative, streamline NPC actions, and keep complex fights readable even when you’re managing many NPCs in combat.
You’ll also find methods for running complex encounters without getting overwhelmed—not by dumbing them down, but by giving them structure: clear phases, visible objectives, pressure clocks, and tactical constraints. And yes: even at advanced play, you may still want how to make DnD combat easier to run as a DM—because “easier” here doesn’t mean “simpler,” it means cleaner and faster while staying challenging.
Finally, advanced DMing is sustainable DMing. You’ll find advanced DM tips to avoid burnout, including when to take a break as a DM, how to reduce prep friction, and how to keep your campaign strong even when your energy dips. Mastery is not doing more—it’s choosing better.
- Create tension on demand with stakes, timers, and meaningful tradeoffs.
- Design encounters with teeth (resource pressure, terrain, smart enemies).
- Run factions and consequences so the world evolves between sessions.
- Layer mysteries and reveals without railroading your players.
- Keep high-level play grounded with pacing, clarity, and payoff control.
- Make campaigns feel authored while still fully player-driven.
- Prepare in advance with modular pieces (objectives, environments, complications) instead of writing a “script.”
- Simplify initiative when fights get crowded: group similar enemies, run waves, or use consistent turn blocks to keep momentum.
- Use visual aids in combat—battle maps and miniatures for DMs (or simple tokens/zone maps)—to reduce confusion and speed up decisions.
- Streamline NPC actions when you’re managing many NPCs in combat: give them 1–2 signature actions, clear targets, and an obvious goal.
- Run complex encounters without getting overwhelmed by adding structure (phases, objectives, timers, “if X then Y” enemy plans).
- Avoid burnout with sustainable pacing: rotate encounter types, reuse frameworks, and take a break as a DM before the game starts feeling like a chore.
Latest Advanced DM Tips:
Latest D&D Tips for New, Intermediate and Advanced Dungeon Masters of all Topics:
Browse all my free DnD 5e Dungeon Master Advice, Tricks, Strategies, and How to DM Ideas…
Not sure where to start? Browse DM Tips by topic and jump straight to what you need—beginner DM prep, pacing and table flow, first-time Dungeon Master tips, or DnD combat tips for DMs (including how to make D&D combat easier to run as a DM). Pick a category below and grab a solution you can use tonight.
Session Prep & Campaign Planning
Simple prep for your first session, reusable templates, and prep that won’t burn you out.
Running the Session & Game Flow
Keep scenes moving, handle spotlight, and make rulings on the fly without stalling.
Story, Plots & Pacing
Balancing story and player goals while keeping your sessions on track.
NPCs, Villains & Factions
Make NPCs memorable, run factions, and build pressure with consequences.
Encounters, Combat & Exploration
Run better encounters: simplify initiative, keep combat moving, and manage many NPCs fast.
Players & Table Dynamics
Fix decision paralysis, spotlight issues, and table friction without awkward speeches.
Online DMing & Tools
Run online sessions smoothly with simple tools, clear visuals, and faster prep.
